They Came for Our Guns

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EA doesn't do "real guns" in its games anymore. Sort of. Not really? False.

Vital Statistics

They already had a company churning out mediocre Star Wars titles, and they closed LucasArts.

Date: May 13, 2013

Written and Performed by: Graham Stark, Kathleen De Vere, Paul Saunders

Story Graphics: Paul Saunders

CheckPoint Graphics: Graham Stark

Boom!: Kate Stark

Editing: Kathleen De Vere

Music: Bradley Rains

Produced by: Graham Stark, Paul Saunders


Shockingly, the biggest games company has the most news. So much EA, this week on CheckPoint.


  • Bad news for the four people that wanted to play Battlefield 4 on the WiiU - the Frostbite Engine doesn't run on it.
  • Nintendo is working on a professional level piece of software that will allow smartphone games to easily be ported to the WiiU.
  • Sony's PS4 will feature a share button that, among other things, will let you record and stream your gameplay, but now we've learned that developers will be able to disable this function.
  • Disney has signed a multi-year deal with EA for the publishing and development of all future Star Wars games.
  • Lucas has registered domain names for what are assumed to be new Star Wars games - StarWarsRebels, StarWarsWolfpack, and WookieHunters.
  • EA has announced that going forward, their shooters will not feature licensed guns. Well, they never licensed guns, but they also won't be doing any more promotions with gun manufacturers.

Coming Up

The new Wolfenstein game takes place in an alternate universe 1960's where the Nazi's won WWII. You know, like you do.


This is the 100th episode of CheckPoint.

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