The Mighty Mega Nine

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Keiji Inafune's new game totally isn't Mega Man at all you guys.

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Date: September 9, 2013

Written and Performed by: Graham Stark, Kathleen De Vere, Paul Saunders

Story Graphics: Paul Saunders

CheckPoint Graphics: Graham Stark

Audio: Mics on desk! Mics on parade!

Editing: Kathleen De Vere

Music: Bradley Rains

Produced by: Graham Stark, Paul Saunders

Today

Mega Man is back, and--oh, wait, no, no he's not. Sorry, false alarm.

Stories

  • The Enemy Within expansion for XCOM: Enemy Unknown is too large to count as DLC, according to Microsoft. Console players will have to buy it in stores.
  • Size Five Game's Gun Monkeys takes an innovative approach to matchmaking.
  • The Xbox One can support up to eight controllers.
  • Asylum Jam challenges game devs to make a horror game not set in a mental institution. Kathleen helps out with her Top Five Places to Set a Horror Game.
  • Keiji Inafune is Kickstarting Mighty Number Nine, a game that looks an awful lot like Mega Man.

Coming Up

GTA 5 will be more realistic, because they've hired real gang members to do lines--I mean say lines--I mean read the lines, with the acting and...bluh.

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◀ ●∙∙∙ Ubisoft and Nvidia Sittin' in a Tree       Anger in Ouya Town ∙∙∙● ▶

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